What it measures
Not knowing where a target will appear, your eyes find it and your hand moves the cursor to click. Visual search, hand-eye coordination, and motor reaction time all in one. With added 'movement' beyond simple reaction, it's closer to real-game or sports reactions.
Where's the average?
Depends on mouse travel distance, but for this stage size, roughly:
| Avg per target | Approximate |
|---|---|
| ~350ms | Very fast |
| 350–450ms | Above average |
| 450–550ms | Solid |
| 550–650ms | Around average |
| 650ms~ | Room to improve |
How to hit faster
Mouse sensitivity
Too high and you overshoot; too low and it takes too long to reach. The sensitivity that lets you reach a target in one motion produces the fastest reactions.
Gaze
Fixing your gaze on one point shortens travel distance when a target appears. Rather than scanning the whole stage, rest near the center and watch the periphery.
Reduce empty clicks
Clicking empty space registers as a miss and lowers your hit rate. The habit of confirming the target before clicking improves both accuracy and speed.
FAQ
How is per-target time measured?
From the moment a target appears to the moment you click, in milliseconds. The average of 15 targets is your result.
Does it work on touchscreens?
Yes. Though touch makes fine aiming harder than a mouse, so averages may run slightly higher.
How is hit rate calculated?
Hits / (hits + empty clicks) × 100. Clicking the edge of a target may register as a miss.